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A PURPOSEFUL SESSION WITH COWORKERS

Team-Building Games: Compare Formats and Session Plans

Start with what people will do together: exchange clues, solve a puzzle or share knowledge. Choose one objective and a comfortable participation model, then use a complete session plan. A game can give coworkers a shared activity; it does not guarantee a change in team performance.

Choose the interaction you want to make room for.

A game suits an optional shared activity with time for explanation and practice. It is a poor substitute for addressing conflict, collecting sensitive feedback or evaluating employees. For a brief pause inside an ordinary meeting, use the short meeting-game guide.

Family Feud uses a separate account and purchase path. OGG accounts and Game Pass do not provide Family Feud access. Check the current options on the game site.

Introductions and familiarity

Begin with names and roles, then a familiar-word clue round. Pair people who do not usually work together; keep the secret words neutral so nobody needs to share a personal story.

Open PlayPassword (opens in a new tab)

Light connection

Use everyday situations and invented answer boards, clearly labeled as illustrative. Let coworkers discuss a guess together instead of asking someone to reveal a private experience.

Open Family Feud (opens in a new tab)

Collaboration

Give a team a short discussion before its representative proposes a letter or solution. Rotate the representative; the host can invite a second idea before accepting the team’s final choice.

Open Fortunate Wheel (opens in a new tab)

Communication

Choose common words and rotate clue-givers and guessers. After a few turns, ask which clues were clear and which needed shared context; passing is always available.

Open PlayPassword (opens in a new tab)

Knowledge sharing

Prepare categories from facts everyone has access to. Reveal the accepted answer and explain it; use the discussion to share a reference, not to rank individual job performance.

Open Quiz Champ (opens in a new tab)

A reset during a longer event

Try a short numeric-guessing segment with checked answers. Use neutral quantities or dated item prices, never guesses about colleagues’ salaries, spending or personal finances.

Open Right Price (opens in a new tab)

Compare the work before and during the session.

Format, purpose and participation pressure
ChoiceObjectiveTime and preparationCompetition and disclosure
PlayPasswordOpen PlayPassword (opens in a new tab)Communication; introductions after a brief name round.Suggested 10–15-minute segment. Prepare 6–10 familiar words and check the clue rules.Moderate competition if scored; no personal disclosure needed.
Quiz ChampOpen Quiz Champ (opens in a new tab)Knowledge sharing across prepared categories.Suggested 20–30-minute segment. Prepare a short board with checked answers and explanations.More visible competition; keep individual performance out of the score.
Fortunate WheelOpen Fortunate Wheel (opens in a new tab)Collaborative phrase solving.Suggested 10–20-minute segment. Prepare 3–5 phrases with clear categories and spelling.Turn-based competition; use neutral phrases instead of private team stories.
Right PriceOpen Right Price (opens in a new tab)Light estimation and an event reset.Suggested 10–15-minute segment. Prepare 3–5 numeric prompts with verified answers and a scoring rule.Guessing competition; do not ask about anyone’s income or spending.
Family FeudOpen Family Feud (opens in a new tab)Light connection through team guesses.Suggested 15–25-minute segment. Prepare matching question/answer boards and explain illustrative points.Team competition without required disclosures. Separate account and purchase; not in Game Pass.

Format, purpose and participation pressure

PlayPassword

Objective
Communication; introductions after a brief name round.
Time and preparation
Suggested 10–15-minute segment. Prepare 6–10 familiar words and check the clue rules.
Competition and disclosure
Moderate competition if scored; no personal disclosure needed.
Open PlayPassword (opens in a new tab)

Quiz Champ

Objective
Knowledge sharing across prepared categories.
Time and preparation
Suggested 20–30-minute segment. Prepare a short board with checked answers and explanations.
Competition and disclosure
More visible competition; keep individual performance out of the score.
Open Quiz Champ (opens in a new tab)

Fortunate Wheel

Objective
Collaborative phrase solving.
Time and preparation
Suggested 10–20-minute segment. Prepare 3–5 phrases with clear categories and spelling.
Competition and disclosure
Turn-based competition; use neutral phrases instead of private team stories.
Open Fortunate Wheel (opens in a new tab)

Right Price

Objective
Light estimation and an event reset.
Time and preparation
Suggested 10–15-minute segment. Prepare 3–5 numeric prompts with verified answers and a scoring rule.
Competition and disclosure
Guessing competition; do not ask about anyone’s income or spending.
Open Right Price (opens in a new tab)

Family Feud

Objective
Light connection through team guesses.
Time and preparation
Suggested 15–25-minute segment. Prepare matching question/answer boards and explain illustrative points.
Competition and disclosure
Team competition without required disclosures. Separate account and purchase; not in Game Pass.
Open Family Feud (opens in a new tab)

Times, team arrangements and activity choices here are hosting suggestions, not measured outcomes or software player limits. Check the game’s current access and device requirements before your session.

Match the group arrangement to the actual game setup.

With a small group, rotate individual turns or pairs. For a larger room, use discussion teams and a representative. These are facilitation arrangements; they do not increase a product’s team or device allowance. For a large audience, use the large-group planning guide.

Team arrangements, delivery and comfort
ChoiceGroup and rolesDevice and display requirementsDelivery and participation comfort
PlayPasswordFor a small group, rotate pairs; for a larger session, use teams and rotate one clue-giver at a time.Host browser and display. Current hosted play uses participant devices for private clues; rehearse the chosen mode, including who sees the target word.In person or over a call: offer a guesser, observer or scorekeeping role. A camera is not a substitute for the required game controls.
Quiz ChampUse teams with a spokesperson, or individual turns in a small group. Confirm the plan’s team allowance.Host controls and a separate player display. Phone buzzers are available; rehearse joining and the exact answer method for your plan.Remote/hybrid: avoid scoring the fastest shout from the room. Use one answer window and keep host answers off the shared screen.
Fortunate WheelUse team discussion followed by a rotating solver, or individual turns. Confirm team/device configuration.Host browser plus visible board; the current live-room flow has participants join on their devices. Do not assume a projector removes joining requirements.Read categories aloud, allow time to consider letters, and offer an observer role without forcing someone to solve alone.
Right PriceFor small groups collect individual guesses; for larger ones appoint one answer representative per team.Host browser and display. The product describes host-entered guesses; confirm the selected mode’s controls and participant requirements before invitations.Screen-share for remote guests; announce the unit, answer deadline and scoring rule. Let anyone pass without explaining why.
Family FeudArrange opposing teams and rotate the person who answers; do not equate team headcount with connected-device capacity.Separate product access. Rehearse the chosen board, joining/buzzer setup and display on the Family Feud site.Keep a shared discussion period. Offer a non-speaking role and neutral topics; do not require personal stories.

Team arrangements, delivery and comfort

PlayPassword

Group and roles
For a small group, rotate pairs; for a larger session, use teams and rotate one clue-giver at a time.
Device and display requirements
Host browser and display. Current hosted play uses participant devices for private clues; rehearse the chosen mode, including who sees the target word.
Delivery and participation comfort
In person or over a call: offer a guesser, observer or scorekeeping role. A camera is not a substitute for the required game controls.

Quiz Champ

Group and roles
Use teams with a spokesperson, or individual turns in a small group. Confirm the plan’s team allowance.
Device and display requirements
Host controls and a separate player display. Phone buzzers are available; rehearse joining and the exact answer method for your plan.
Delivery and participation comfort
Remote/hybrid: avoid scoring the fastest shout from the room. Use one answer window and keep host answers off the shared screen.

Fortunate Wheel

Group and roles
Use team discussion followed by a rotating solver, or individual turns. Confirm team/device configuration.
Device and display requirements
Host browser plus visible board; the current live-room flow has participants join on their devices. Do not assume a projector removes joining requirements.
Delivery and participation comfort
Read categories aloud, allow time to consider letters, and offer an observer role without forcing someone to solve alone.

Right Price

Group and roles
For small groups collect individual guesses; for larger ones appoint one answer representative per team.
Device and display requirements
Host browser and display. The product describes host-entered guesses; confirm the selected mode’s controls and participant requirements before invitations.
Delivery and participation comfort
Screen-share for remote guests; announce the unit, answer deadline and scoring rule. Let anyone pass without explaining why.

Family Feud

Group and roles
Arrange opposing teams and rotate the person who answers; do not equate team headcount with connected-device capacity.
Device and display requirements
Separate product access. Rehearse the chosen board, joining/buzzer setup and display on the Family Feud site.
Delivery and participation comfort
Keep a shared discussion period. Offer a non-speaking role and neutral topics; do not require personal stories.

Three sessions with a beginning, practice and finish.

Prepare game access and content before the timed segment. Each outline includes a way to explain the activity and close it without requiring personal disclosure.

For a light opening, prepare optional icebreaker prompts for your audience. Keep the introduction brief and let anyone pass.

15 minutes total

A short communication session

Prepare before the clock starts:

  • Open PlayPassword and rehearse how the secret word reaches only the clue-giver.
  • Prepare six familiar words and two backups; set two teams or rotating pairs and keep a visible score.
  1. 0–2 minIntroduce names, roles, the goal and the option to pass or observe.
  2. 2–4 minDemonstrate one unscored clue and guess; confirm target-word privacy.
  3. 4–12 minPlay up to six short turns. Rotate clue-givers and keep time for each reveal.
  4. 12–14 minInvite optional comments on which clues were clear; do not evaluate colleagues.
  5. 14–15 minClose the game and thank everyone, including observers.

Keep the finish: Drop a later word if a turn takes longer. End on time; a tied score can remain a tie.

30 minutes total

Share useful knowledge across teams

Prepare before the clock starts:

  • Prepare a Quiz Champ board with two short categories and six checked questions; keep explanations with the key.
  • Give people the source material beforehand and rehearse the host/player views and team answer method.
  1. 0–3 minExplain the shared topic and form mixed-experience teams with rotating spokespeople.
  2. 3–6 minPractice choosing a tile, submitting an answer and reading the reveal.
  3. 6–24 minPlay up to six questions, allowing discussion and a short explanation after each.
  4. 24–28 minInvite teams to share one useful reference or clarification; correct any ambiguous question.
  5. 28–30 minClose with the source material and an optional next conversation.

Keep the finish: Remove a question before cutting the explanation or closing. This is a shared game, not a skills assessment.

45 minutes total

Knowledge sharing, then collaborative puzzles

Prepare before the clock starts:

  • Prepare four checked Quiz Champ questions and three Fortunate Wheel phrases; open both products and test the transition.
  • Confirm both games’ access/device requirements and assign an answer representative plus an optional scorekeeper.
  1. 0–4 minExplain the two activities, optional roles and how teammates can contribute.
  2. 4–7 minPractice the quiz-board answer method.
  3. 7–19 minRun four short quiz questions with a brief answer explanation each.
  4. 19–22 minSwitch to the prepared wheel game; show how participants join and take turns.
  5. 22–37 minSolve up to three phrases with team discussion and rotating representatives.
  6. 37–42 minInvite optional reflections on clear clues or helpful explanations.
  7. 42–45 minClose both games and point to any shared references.

Keep the finish: If setup slips, remove a puzzle. Keep the transition and reflection; do not rush people to recover the schedule.

Make joining comfortable in every setting.

In person

Check the display from the back and read prompts aloud. Let teams discuss before their representative answers. Invite a new representative each round without calling on unwilling people.

Distributed

Rehearse the call and game together. Share only the player display, give everyone the same answer deadline and nominate a moderator to watch the agreed answer channel. Camera use can be optional; tell people which game controls or devices they still need.

Hybrid

Ask remote guests to confirm they can see and hear before starting. Use the same submission method for room and remote teams; a local shout should not beat a remote answer. Have the moderator read remote responses aloud.

  • Offer pass, observer and optional scorekeeping roles without asking for reasons.
  • Use familiar language and mixed-experience teams; read aloud and allow thinking time where useful.
  • Avoid health, salary, relationships, politics, job ratings and personal disclosures. Do not frame game scores as evidence about coworkers.
  • Announce the finish time and accept a shared win. If the game is uncomfortable, end it without singling anyone out.

For sales-specific learning objectives, use the sales kickoff agendas and approved-content worksheet. If you are still comparing formats, Find a Game can narrow the choice.

SEVEN GAMES · CONNECT FAMILY FEUD

More than one format in mind?

Game Pass provides premium access to seven participating games for $29/month or $149 once for lifetime access. Each game has its own features and hosting limits.

Included in monthly and lifetime Game Pass. Connect your separate Family Feud account; your saved games and independent purchases stay intact.

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