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GROUP GAME PREPARATION

Group Game Run-of-Show Generator

Build a host run sheet for a group-game session, with every selected setup, instruction, gameplay, transition and closing minute inside your total.

Choose a complete 15, 30, 45, 60 or 90-minute group-game preset, edit its preparation and host wording, or use General to build your own schedule.

1 · Prepare your material

Group Game Run-of-Show Generator inputs

Local 24-hour time, HH:mm. No calendar or timezone conversion.

Ordered game blocks

Game 1
Game 2
Setup, transitions and closing time

All minutes count toward your total. Set an optional block to 0 to omit it. Each game needs at least 5 minutes of play.

Free to prepare, copy, print and download. Inputs stay in this tab unless you explicitly save to your account. Closing or refreshing clears unsaved work.

2 · Review and use

Your preparation starts here

Choose the settings for your group, then prepare material to review and use.

Prepare it for your group

Step 1

Choose 1–6 ordered games and your group size, setting and total minutes. A host-defined activity needs concrete instructions and materials.

Step 2

Adjust overhead minutes if needed. The scheduler reserves at least 5 minutes per game and explains impossible requests without omitting blocks.

Step 3

Review the timing, cues and materials. Prepare the games separately, then copy, print or export the complete run sheet.

A useful starting point

The default 45-minute session reserves 18 minutes for overhead and divides 27 gameplay minutes into 14 for Fortunate Wheel and 13 for Right Price. It ends at exactly 45 minutes.

What this tool supports

Supports 10–180 minutes and 2–500 participants as host organization inputs, not product capacity claims. The tool has no calendar sending, live timer or Event Builder integration. A buffer is already part of the total; it does not extend the session.

Prepare here, play with your chosen game

Open and prepare each chosen game before the session. Keep an offline host-led version of already-prepared material as a fallback. Product accounts and access are managed separately; Family Feud uses a separate account; see Game Pass plans for current inclusion and connection details.

Your preparation, your choice

Prepare, copy, print and download without an account. Saving is optional: sign in and explicitly confirm the upload of the displayed material and inputs to your private My Tools account. Nothing is saved automatically, and your entered content is excluded from analytics.

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