Are You Smarter Game
LIVEChallenge your class, family, or team with a familiar multiple-choice quiz format.
classroom games
Classroom games should save teacher time, keep students participating, and reinforce the lesson instead of becoming a distraction. Start by deciding whether you need review, vocabulary practice, a warmup, or a full-class competition.
Best for
Classrooms
Players
4 to 30+
Time
10 to 30 min
Setup
Playable online
Quick picks
Challenge your class, family, or team with a familiar multiple-choice quiz format.
Spin the wheel and solve custom word puzzles with your whole group.
Sold separately — not included in Game Pass.
Bring your group together for survey-style questions and friendly team competition.
Bring out everyone’s competitive side with pricing challenges, number guesses, and big reveals.
Turn your questions into a category board with team trivia and point-by-point competition.
Game Pass
Host more kinds of games with one Game Pass: six live games for word puzzles, quiz boards, classroom trivia, and party challenges. Family Feud is sold separately — not included in Game Pass.
Sold separately — not included in Game Pass.
Match the game to the part of class you are trying to improve.
Most classroom games work best when the first round is easy, the timer is visible, and students know whether they are answering as individuals, partners, or teams.
Use short agendas so the game supports learning instead of eating the entire period.
The easiest way to lose classroom value is to make the game too long, too chaotic, or too disconnected from the lesson.
Keep choosing by host need: compare the parent hub, browse related resources, or move into a playable game when your group is ready.
Use Quiz Champ when you want categories and point values, or Are You Smarter Game when you want grade-level trivia. Keep rounds short and review missed answers after each category.
Fortunate Wheel is the strongest fit because students can solve words, phrases, spelling patterns, and definitions without needing a long setup.
For a 20-minute review, prepare 12 to 20 questions plus one tie-breaker. For a warmup, one to three prompts is enough.
Yes. The teacher can share the browser game on a projector and have teams answer through captains, whiteboards, or raised hands.
Use teams, visible scoring, a short answer window, and a clear rule for who speaks for each group.
Answer a few questions and get a practical recommendation for your group.